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author | dzwdz | 2023-01-25 20:16:22 +0100 |
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committer | dzwdz | 2023-01-25 20:16:22 +0100 |
commit | 17bfb0ef0a48330b1d54e61fe3c30d83528d2d90 (patch) | |
tree | b3d4aed1f408edcb17fe5c86fccaeacaa2a5a48a /src/user/lib/draw/draw.h | |
parent | 2ad6ee8ed15d1bf898645a16dbc06991a3c1425e (diff) |
style: typedef structs, shorter namespaces
I've wanted to do this for a while, and since I've just had a relatively
large refactor commit (pcpy), this is as good of a time as any.
Typedefing structs was mostly inspired by Plan 9's coding style. It makes
some lines of code much shorter at basically no expense.
Everything related to userland kept old-style struct definitions, so as not
to force that style onto other people.
I also considered changing SCREAMING_ENUM_FIELDS to NicerLookingCamelcase,
but I didn't, just in case that'd be confusing.
Diffstat (limited to 'src/user/lib/draw/draw.h')
-rw-r--r-- | src/user/lib/draw/draw.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/user/lib/draw/draw.h b/src/user/lib/draw/draw.h index 98316fe..5e614be 100644 --- a/src/user/lib/draw/draw.h +++ b/src/user/lib/draw/draw.h @@ -8,7 +8,7 @@ struct framebuf { uint8_t bpp; char *b; - handle_t fd; + hid_t fd; }; struct rect { uint32_t x1, y1, x2, y2; }; |