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#include "vterm.h"
#include <camellia/syscalls.h>
#include <string.h>
struct framebuf fb;
handle_t fb_fd;
struct rect dirty;
void dirty_mark(uint32_t x, uint32_t y) {
if (dirty.x1 > x) dirty.x1 = x;
if (dirty.x2 < x) dirty.x2 = x;
if (dirty.y1 > y) dirty.y1 = y;
if (dirty.y2 < y) dirty.y2 = y;
}
void flush(void) {
size_t low, high;
if (~dirty.x1 == 0) return;
// still not optimal, copies 80 characters instead of 1
low = fb.pitch * ( dirty.y1 * font.h) + 4 * ( dirty.x1 * font.w);
high = fb.pitch * ((dirty.y2+1) * font.h) + 4 * ((dirty.x2+1) * font.w) + 3;
if (~dirty.y2 == 0) high = fb.len;
if (high > fb.len) high = fb.len;
while (low < high)
low += _syscall_write(fb_fd, fb.b + low, high - low, low, 0);
dirty.x1 = ~0; dirty.y1 = ~0;
dirty.x2 = 0; dirty.y2 = 0;
}
void scroll(void) {
// TODO memmove. this is UD
size_t row_len = fb.pitch * font.h;
memcpy(fb.b, fb.b + row_len, fb.len - row_len);
memset(fb.b + fb.len - row_len, 0, row_len);
cursor.y--;
dirty.x1 = 0; dirty.y1 = 0;
dirty.x2 = ~0; dirty.y2 = ~0;
}
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