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authordzwdz2023-01-25 20:16:22 +0100
committerdzwdz2023-01-25 20:16:22 +0100
commit17bfb0ef0a48330b1d54e61fe3c30d83528d2d90 (patch)
treeb3d4aed1f408edcb17fe5c86fccaeacaa2a5a48a /src/kernel/pipe.h
parent2ad6ee8ed15d1bf898645a16dbc06991a3c1425e (diff)
style: typedef structs, shorter namespaces
I've wanted to do this for a while, and since I've just had a relatively large refactor commit (pcpy), this is as good of a time as any. Typedefing structs was mostly inspired by Plan 9's coding style. It makes some lines of code much shorter at basically no expense. Everything related to userland kept old-style struct definitions, so as not to force that style onto other people. I also considered changing SCREAMING_ENUM_FIELDS to NicerLookingCamelcase, but I didn't, just in case that'd be confusing.
Diffstat (limited to 'src/kernel/pipe.h')
-rw-r--r--src/kernel/pipe.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/kernel/pipe.h b/src/kernel/pipe.h
index bcdfb86..24414f8 100644
--- a/src/kernel/pipe.h
+++ b/src/kernel/pipe.h
@@ -3,6 +3,6 @@
#include <stdbool.h>
/* eventually transitions to PS_RUNNING */
-void pipe_joinqueue(struct handle *h, struct process *proc, void __user *pbuf, size_t pbuflen);
+void pipe_joinqueue(Handle *h, Proc *proc, void __user *pbuf, size_t pbuflen);
-void pipe_invalidate_end(struct handle *h);
+void pipe_invalidate_end(Handle *h);