summaryrefslogtreecommitdiff
path: root/src/kernel/arch/amd64/time.c
diff options
context:
space:
mode:
authordzwdz2023-01-25 20:16:22 +0100
committerdzwdz2023-01-25 20:16:22 +0100
commit17bfb0ef0a48330b1d54e61fe3c30d83528d2d90 (patch)
treeb3d4aed1f408edcb17fe5c86fccaeacaa2a5a48a /src/kernel/arch/amd64/time.c
parent2ad6ee8ed15d1bf898645a16dbc06991a3c1425e (diff)
style: typedef structs, shorter namespaces
I've wanted to do this for a while, and since I've just had a relatively large refactor commit (pcpy), this is as good of a time as any. Typedefing structs was mostly inspired by Plan 9's coding style. It makes some lines of code much shorter at basically no expense. Everything related to userland kept old-style struct definitions, so as not to force that style onto other people. I also considered changing SCREAMING_ENUM_FIELDS to NicerLookingCamelcase, but I didn't, just in case that'd be confusing.
Diffstat (limited to 'src/kernel/arch/amd64/time.c')
-rw-r--r--src/kernel/arch/amd64/time.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/kernel/arch/amd64/time.c b/src/kernel/arch/amd64/time.c
index d6e53dd..0e40521 100644
--- a/src/kernel/arch/amd64/time.c
+++ b/src/kernel/arch/amd64/time.c
@@ -3,7 +3,7 @@
#include <kernel/proc.h>
static uint64_t uptime = 0, goal = ~0;
-static struct process *scheduled = NULL;
+static Proc *scheduled = NULL;
uint64_t uptime_ms(void) { return uptime; }
@@ -16,18 +16,18 @@ void pit_irq(void) {
uptime++;
if (uptime < goal) return;
- struct process *p = scheduled;
+ Proc *p = scheduled;
assert(p);
scheduled = p->waits4timer.next;
- process_transition(p, PS_RUNNING);
+ proc_setstate(p, PS_RUNNING);
update_goal();
}
-void timer_schedule(struct process *p, uint64_t time) {
- process_transition(p, PS_WAITS4TIMER);
+void timer_schedule(Proc *p, uint64_t time) {
+ proc_setstate(p, PS_WAITS4TIMER);
p->waits4timer.goal = time;
- struct process **slot = &scheduled;
+ Proc **slot = &scheduled;
while (*slot && (*slot)->waits4timer.goal <= time) {
assert((*slot)->state == PS_WAITS4TIMER);
slot = &(*slot)->waits4timer.next;
@@ -37,10 +37,10 @@ void timer_schedule(struct process *p, uint64_t time) {
update_goal();
}
-void timer_deschedule(struct process *p) {
+void timer_deschedule(Proc *p) {
assert(p->state == PS_WAITS4TIMER);
- struct process **slot = &scheduled;
+ Proc **slot = &scheduled;
while (*slot && *slot != p)
slot = &(*slot)->waits4timer.next;
assert(*slot);