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authordzwdz2023-01-25 20:16:22 +0100
committerdzwdz2023-01-25 20:16:22 +0100
commit17bfb0ef0a48330b1d54e61fe3c30d83528d2d90 (patch)
treeb3d4aed1f408edcb17fe5c86fccaeacaa2a5a48a /src/kernel/arch/amd64/driver/video.h
parent2ad6ee8ed15d1bf898645a16dbc06991a3c1425e (diff)
style: typedef structs, shorter namespaces
I've wanted to do this for a while, and since I've just had a relatively large refactor commit (pcpy), this is as good of a time as any. Typedefing structs was mostly inspired by Plan 9's coding style. It makes some lines of code much shorter at basically no expense. Everything related to userland kept old-style struct definitions, so as not to force that style onto other people. I also considered changing SCREAMING_ENUM_FIELDS to NicerLookingCamelcase, but I didn't, just in case that'd be confusing.
Diffstat (limited to 'src/kernel/arch/amd64/driver/video.h')
-rw-r--r--src/kernel/arch/amd64/driver/video.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/kernel/arch/amd64/driver/video.h b/src/kernel/arch/amd64/driver/video.h
index dfc1710..e9dd8ae 100644
--- a/src/kernel/arch/amd64/driver/video.h
+++ b/src/kernel/arch/amd64/driver/video.h
@@ -1,7 +1,7 @@
#pragma once
#include <stdint.h>
-struct fb_info {
+struct GfxInfo {
char *b;
uint32_t width, height;
uint32_t pitch; /* width in bytes of a single scanline */
@@ -9,4 +9,4 @@ struct fb_info {
uint8_t bpp;
};
-void video_init(struct fb_info);
+void video_init(GfxInfo);