diff options
author | dzwdz | 2023-01-25 20:16:22 +0100 |
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committer | dzwdz | 2023-01-25 20:16:22 +0100 |
commit | 17bfb0ef0a48330b1d54e61fe3c30d83528d2d90 (patch) | |
tree | b3d4aed1f408edcb17fe5c86fccaeacaa2a5a48a /src/kernel/arch/amd64/driver/ps2.c | |
parent | 2ad6ee8ed15d1bf898645a16dbc06991a3c1425e (diff) |
style: typedef structs, shorter namespaces
I've wanted to do this for a while, and since I've just had a relatively
large refactor commit (pcpy), this is as good of a time as any.
Typedefing structs was mostly inspired by Plan 9's coding style. It makes
some lines of code much shorter at basically no expense.
Everything related to userland kept old-style struct definitions, so as not
to force that style onto other people.
I also considered changing SCREAMING_ENUM_FIELDS to NicerLookingCamelcase,
but I didn't, just in case that'd be confusing.
Diffstat (limited to 'src/kernel/arch/amd64/driver/ps2.c')
-rw-r--r-- | src/kernel/arch/amd64/driver/ps2.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/kernel/arch/amd64/driver/ps2.c b/src/kernel/arch/amd64/driver/ps2.c index d0629e6..cdcbf19 100644 --- a/src/kernel/arch/amd64/driver/ps2.c +++ b/src/kernel/arch/amd64/driver/ps2.c @@ -17,10 +17,10 @@ static volatile ring_t kb_backlog = {(void*)kb_buf, sizeof kb_buf, 0, 0}; static volatile uint8_t mouse_buf[64]; static volatile ring_t mouse_backlog = {(void*)mouse_buf, sizeof mouse_buf, 0, 0}; -static void accept(struct vfs_request *req); +static void accept(VfsReq *req); -static struct vfs_request *kb_queue = NULL; -static struct vfs_request *mouse_queue = NULL; +static VfsReq *kb_queue = NULL; +static VfsReq *mouse_queue = NULL; static void wait_out(void) { while ((port_in8(PS2 + 4) & 2) != 0); @@ -77,7 +77,7 @@ enum { H_MOUSE, }; -static void accept(struct vfs_request *req) { +static void accept(VfsReq *req) { // when you fix something here go also fix it in the COM1 driver int ret; switch (req->type) { |