#include #include #include #include #include #include #include #include #include #include #include struct process *process_first; struct process *process_current; static uint32_t next_pid = 0; struct process *process_seed(struct kmain_info *info) { process_first = kmalloc(sizeof *process_first); memset(process_first, 0, sizeof *process_first); process_first->state = PS_RUNNING; process_first->pages = pagedir_new(); process_first->mount = vfs_mount_seed(); process_first->id = next_pid++; // map the stack to the last page in memory pagedir_map(process_first->pages, (userptr_t)~PAGE_MASK, page_zalloc(1), true, true); process_first->regs.rsp = (userptr_t) ~0xF; // map .shared extern char _shared_len; for (size_t p = 0; p < (size_t)&_shared_len; p += PAGE_SIZE) pagedir_map(process_first->pages, (userptr_t)p, (void*)p, false, true); // map the init module as rw void __user *init_base = (userptr_t)0x200000; for (uintptr_t off = 0; off < info->init.size; off += PAGE_SIZE) pagedir_map(process_first->pages, init_base + off, info->init.at + off, true, true); process_first->regs.rcx = (uintptr_t)init_base; // SYSRET jumps to %rcx return process_first; } struct process *process_fork(struct process *parent, int flags) { struct process *child = kmalloc(sizeof *child); memset(child, 0, sizeof *child); child->pages = pagedir_copy(parent->pages); child->regs = parent->regs; child->state = parent->state; assert(child->state == PS_RUNNING); // not copying the state union child->noreap = (flags & FORK_NOREAP) > 0; child->sibling = parent->child; child->child = NULL; child->parent = parent; parent->child = child; child->id = next_pid++; // TODO control this with a flag child->handled_req = parent->handled_req; parent->handled_req = NULL; if ((flags & FORK_NEWFS) == 0 && parent->controlled) { // TODO would it be better to change the default to not sharing the controlled fs? child->controlled = parent->controlled; child->controlled->potential_handlers++; child->controlled->refcount++; } child->mount = parent->mount; assert(child->mount); child->mount->refs++; for (handle_t h = 0; h < HANDLE_MAX; h++) { child->handles[h] = parent->handles[h]; if (child->handles[h]) child->handles[h]->refcount++; } return child; } void process_kill(struct process *p, int ret) { if (p->state != PS_DEAD) { if (p->handled_req) { vfsreq_finish_short(p->handled_req, -1); p->handled_req = NULL; } if (p->controlled) { // TODO vfs_backend_user_handlerdown assert(p->controlled->potential_handlers > 0); p->controlled->potential_handlers--; if (p->controlled->potential_handlers == 0) { // orphaned struct vfs_request *q = p->controlled->queue; while (q) { struct vfs_request *q2 = q->queue_next; vfsreq_finish_short(q, -1); q = q2; } p->controlled->queue = NULL; } if (p->controlled->user.handler == p) { assert(p->state == PS_WAITS4REQUEST); p->controlled->user.handler = NULL; } vfs_backend_refdown(p->controlled); p->controlled = NULL; } if (p->state == PS_WAITS4FS) { assert(p->reqslot); p->reqslot->caller = NULL; /* transfer ownership */ p->reqslot = NULL; } else if (p->reqslot) { kfree(p->reqslot); } if (p->state == PS_WAITS4PIPE) { struct process **iter = &p->waits4pipe.pipe->pipe.queued; while (*iter && *iter != p) { assert((*iter)->state == PS_WAITS4PIPE); iter = &(*iter)->waits4pipe.next; } assert(iter && *iter == p); *iter = p->waits4pipe.next; } if (p->state == PS_WAITS4TIMER) timer_deschedule(p); for (handle_t h = 0; h < HANDLE_MAX; h++) handle_close(p->handles[h]); vfs_mount_remref(p->mount); p->mount = NULL; process_transition(p, PS_DEAD); p->death_msg = ret; if (p->execbuf.buf) { kfree(p->execbuf.buf); p->execbuf.buf = NULL; } if (p->parent) pagedir_free(p->pages); // TODO put init's pages in the allocator // TODO VULN unbounded recursion struct process *c2; for (struct process *c = p->child; c; c = c2) { c2 = c->sibling; process_kill(c, -1); } } assert(!p->child); process_try2collect(p); if (p == process_first) shutdown(); } int process_try2collect(struct process *dead) { struct process *parent = dead->parent; int ret = -1; assert(dead && dead->state == PS_DEAD); if (!dead->noreap && parent && parent->state != PS_DEAD) { // might be reaped if (parent->state != PS_WAITS4CHILDDEATH) return -1; ret = dead->death_msg; regs_savereturn(&parent->regs, ret); process_transition(parent, PS_RUNNING); } process_free(dead); return ret; } void process_free(struct process *p) { assert(p->state == PS_DEAD); assert(!p->child); if (!p->parent) return; process_forget(p); kfree(p); } void process_forget(struct process *p) { assert(p->parent); if (p->parent->child == p) { p->parent->child = p->sibling; } else { // this would be simpler if siblings were a doubly linked list struct process *prev = p->parent->child; while (prev->sibling != p) { prev = prev->sibling; assert(prev); } prev->sibling = p->sibling; } } static _Noreturn void process_switch(struct process *proc) { assert(proc->state == PS_RUNNING); process_current = proc; pagedir_switch(proc->pages); if (proc->execbuf.buf) execbuf_run(proc); else sysexit(proc->regs); } _Noreturn void process_switch_any(void) { for (;;) { if (process_current && process_current->state == PS_RUNNING) process_switch(process_current); struct process *found = process_find(PS_RUNNING); if (found) process_switch(found); cpu_pause(); } } struct process *process_next(struct process *p) { /* is a weird depth-first search, the search order is: * 1 * / \ * 2 5 * /| |\ * 3 4 6 7 */ if (!p) return NULL; if (p->child) return p->child; if (p->sibling) return p->sibling; /* looking at the diagram above - we're at 4, want to find 5 */ while (!p->sibling) { p = p->parent; if (!p) return NULL; } return p->sibling; } struct process *process_find(enum process_state target) { for (struct process *p = process_first; p; p = process_next(p)) { if (p->state == target) return p; } return NULL; } handle_t process_find_free_handle(struct process *proc, handle_t start_at) { // TODO start_at is a bit of a hack handle_t handle; for (handle = start_at; handle < HANDLE_MAX; handle++) { if (proc->handles[handle] == NULL) break; } if (handle >= HANDLE_MAX) handle = -1; return handle; } struct handle *process_handle_get(struct process *p, handle_t id) { if (id < 0 || id >= HANDLE_MAX) return NULL; return p->handles[id]; } void process_transition(struct process *p, enum process_state state) { enum process_state last = p->state; p->state = state; switch (state) { case PS_RUNNING: assert(last != PS_DEAD); break; case PS_DEAD: // see process_kill break; case PS_WAITS4CHILDDEATH: case PS_WAITS4FS: case PS_WAITS4REQUEST: case PS_WAITS4PIPE: case PS_WAITS4TIMER: assert(last == PS_RUNNING); break; case PS_LAST: panic_invalid_state(); } }